

(This is by far my biggest gripe with the Game and led me to actually lower my overall score in the end.) It can be incredibly frustrating since you will be repeatedly stun-locked, unable to stand up from the ragdoll and „getting-up“ animation. You will find yourself getting one/ two-hitted by Enemies often which can be discouraging (laughs in Elden Ring). Combat against the Humans feels extremely unbalanced and unfair until you get some upgrades and Combos to deal with them.
#HORIZON FORBIDDEN WEST REVIEW HOW TO#
Overall I would say Horizon FW is a moderately challenging Game, while I beat most difficult Enemies on the first try, I always had to think about how to target a machine and ideally plan ahead. Melee Combat also got expanded and Aloy has way more moves than in the first Game with Combos that are easy to learn but hard to chain. I personally really liked the exploding Sniper Bolt, which absolutely wrecks most Machines. Most of the Skills are very meaningful Upgrades and you definitely feel how Aloy gets stronger throughout the Game. There is an expansive Skilltree which I still have to completely max out on the special Attacks.

Like in the first Game they can have different Status Effects and they also added new Status Effects which adds an additional layer, I quite liked that especially the Plasma since you can stack up Damage that gets released in one blast. I did experiment with them more in the Endgame though.

You get one very powerful Weapon in a Sidequest in the very Beginning that I carried through like 60% of the game because it was so OP. I did ran with the same Weapon Categories through the whole Game until the very end though since I didn’t feel the need to change things up because it just worked out for me. Let’s start with the Combat, there are more Weapon Categories than in the first Game, you have the Freedom of Choice.
